LYR-219: Melee damage applies to teammates when friendly fire is disabled
Summary
Log
Video
Previous RCA
Description
Reproduction Steps
Open console and run Open L_ShooterGym?NumBots=0
Optionally enable lyra.Weapon.DrawBulletTraceDuration 9999 and lyra.Weapon.DrawBulletHitDuration 9999 for visual debug.
Equip the shotgun and fire once at a flat wall while standing still. Note the spread pattern....Show more
Expected Behavior
When standing, crouching, or walking, the weapon spread should change according to the multiplier values set in the weapon data asset.
Actual Behavior
All movement states appear to use the same base spread value. Changing the per-state multipliers has no visible effect.
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Information
Map
L_ShooterGym
Assignee
Unassigned
Reporter
Jamie Doe
Build
V2.4.1-alpha
Platform
PC - Windows 11
Submitted
May 3, 2026 - 14:22
Unresolved / #8784
LYR-219: Melee damage applies to teammates when friendly fire is disabled
Rubber Duck Debugging
Generated by Fran\u00e7ois Pelland
⏰ 2 months 2 weeks 1 day ago on //kairo/main/...@180
Content DrawerOutput LogCmdTraceDiagnosticsZen Server✓ All SavedRevision Control
×
// Current (buggy) — line 71
if (DamageTag.MatchesTag(TAG_Damage_Ranged)
&& bIsTeammate && !bFriendlyFireEnabled)
// Fixed
if (DamageTag.MatchesTag(TAG_Damage_Melee)
&& bIsTeammate && !bFriendlyFireEnabled)